Published Books

Pervasive Games

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like streets, conferences, museums and other non-traditional game venues, and game designers need to understand the world as a medium —- both its challenges and its advantages.

This book shows how to change the face of play—who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today, how they are made and by whom. For theorists, it provides a solidtheoretical, philosophical and aesthetic grounding of their designs.

Pervasive Games covers everything from theory and design to history and marketing. Designers will find 13 detailed game descriptions, a wealth of design theory, examples from dozens of games and a thorough discussion of past inspirations—directly from the game designers themselves.

"This book is the definitive guide to the past, present, and future of stories and games that jump out of their cages and into your real life. Whether it’s characters that call you on the phone or game play that happens on the bus on your way to work, this kind of immersive entertainment will define the culture of the next century as surely as the movies dominated the last one." -- Sean Stewart.

"Standing at the intersection of games, design and theory, the authors of Pervasive Games: Theory and Design, bring fresh air into game studies with this look at the field of ubiquitous play. Deeply connected to critical game studies, and filled with design case studies, this book is an excellent source for those involved in the design, study or play of pervasive games." -- Tracy Fullerton.

Montola, Markus, Stenros, Jaakko & Waern, Annika (2009): Pervasive Games: Theory and Design. Morgan Kaufmann, forthcoming. [blog]

Playground Worlds

Playground Worlds is a collection of articles on role-playing games by leading researchers, artists and other experts. The book documents the theory and practice of the Nordic role-playing scene – one of the most vibrant in the world – and presents numerous methods and techniques that are directly applicable to larp design and production. It also offers a peek into some Anglo-American role-playing cultures.

The book is divided into three sections. Community and Journalism includes articles on role-player communities written particularly with an eye for approachability. Art and Design covers role-play as the product of a creative process, exposing philosophies and intentions behind specific role-playing works while providing advice and guidance for prospective designers. The Research and Theory section focuses on recent advances in analytic and academic thought on role-play.

Montola, Markus & Stenros, Jaakko (eds.) (2008): Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games. Jyväskylä, Ropecon. The book for Solmukohta 2008. [website]

Beyond Role and Play

Beyond Role and Play is a collection of articles by researchers and role-playing game enthusiasts from seven countries, made for the Nordic role-playing convention Solmukohta 04. The book offers practical tools, analytical viewpoints, inspirational game reviews and fresh methodological ideas for all who take role-playing seriously. The book covers both tabletop and live-action role-playing as an artform, a political tool, an educational method and as great entertainment.

The theory section consists of articles that are mostly of interest to researchers, practice includes tried and true tools for both game designers and players. Games holds descriptive reviews of coompleted projects and analyses of a number of Nordic larps, and finally openings provokes with radical new ideas that are of equal interest to both researchers and game masters.

"[E]xtra effort must be taken to underline the significance of larp and role-playing -- as art, as popular culture, as something that not only the small core group of the initiated, but a much wider audience can learn and profit from. This is an important book, indeed." -- Frans Mäyrä.

Montola, Markus & Stenros, Jaakko (eds.) (2004): Beyond Role and Play. Tools, Toys and Theory for Harnessing the Imagination. Vantaa, Ropecon. The book for Solmukohta 2004. [pdf]

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