List of my publications, mostly on role-playing and pervasive gaming. If you are interested in one of the few that are not freely downloadable, send me an email and I'll see what I can do to make them available.
I'm a comment-o-holic: please do diss-and-tell.
Selected Publications
Books
Montola, M., Stenros, J. & Waern, A. (2009): Pervasive Games: Theory and Design. Morgan Kaufmann. [blog]
Montola, Markus & Stenros, Jaakko (eds.) (2008): Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games. Jyväskylä, Ropecon. The book for Solmukohta 2008. [pdf]
Montola, Markus & Stenros, Jaakko (eds.) (2004): Beyond Role and Play. Tools, Toys and Theory for Harnessing the Imagination. Vantaa, Ropecon. The book for Solmukohta 2004. [pdf]
Papers in Journals and Conferences, Book Chapters
Montola, Markus (2010): The Positive Negative Experience in Extreme Role-Playing. Forthcoming in Nordic DiGRA 2010.
Montola, Markus (2010): A Ludological View on the Pervasive Mixed-Reality Game Research Paradigm. Personal and Ubiquitous Computing journal. Springer. [pdf]
Mäyrä, Frans & al. (2010): Monialainen pelitutkimus. In Serola, Sami (ed.): Ote informaatiosta. Johdatus informaatiotutkimukseen ja interaktiiviseen mediaan 306-354. Vantaa, BTJ Kustannus.
Korhonen, H., Montola, M. & Arrasvuori, J. (2009): Understanding Playful User Experience Through Digital Games. International Conference on Designing Pleasurable Products and Interfaces. Université de Technologie de Compiègne. [pdf]
Stenros, Jaakko & Montola, Markus (2009): Julkinen tila pelissä: Pervasiivinen pelaaminen ja kaupunkiympäristön rajat. In Ridell, S., Kymäläinen, P. & Nyyssönen, T. (eds.) (2009): Julkisen tilan poetiikkaa ja politiikkaa. Tieteidenvälisiä otteita vallasta kaupunki-, media- ja virtuaalitiloissa 141-172. Tampere University Press.
Montola, M., Nummenmaa, T., Lucero, A., Boberg, M. & Korhonen, H. (2009): Applying a Game Achievement System to Enchance User Experience in a Photo Sharing Service. MindTrek 2009. [pdf]
Waern, A., Montola, M. & Stenros, J. (2009): The Three-Sixty Illusion: Designing for Immersion in Pervasive Games. CHI 2009, Boston. [ACM]
Montola, M., Stenros, J. & Waern, A. (2009): Philosophies and Strategies of Pervasive Larp Design. In Holter, Matthijs, Fatland, Eirik & Tømte, Even (2009): Larp, the Universe and Everything 197-222. The book for Knutepunkt 2009. [pdf]
Montola, Markus (2008): The Invisible Rules of Role-Playing: A Structural Framework of Role-Playing Process. In International Journal of Role-Playing 22-36. Vol. 1, No. 1. [www]
Montola, Markus & Stenros, Jaakko (2008): Introduction. In Montola & Stenros (2008): Playground Worlds 5-10.
Stenros, J., Montola, M., Mäyrä, F. (2007): Pervasive Games in Ludic Society. Future Play: Research. Play. Share. Future Play 2007 conference proceedings, CD-ROM. Toronto, Algoma University College & University of Ontario Institute of Technology. [ACM]
Montola, Markus (2007): Tangible Pleasures of Pervasive Role-Playing. In Baba, Akira (ed.) (2007): Proceedings of DiGRA 2007 Situated Play conference 178-185. September 24.-28. The University of Tokyo. [pdf]
Stenros, J., Montola, M., Waern, A. & Jonsson, S. (2007): Play it for Real: Sustained Seamless Life/Game Merger in Momentum. In Baba, Akira (ed.) (2007): Proceedings of DiGRA 2007 Situated Play conference 121-129. September 24.-28. The University of Tokyo. [pdf]
Montola, Markus (2007): Urban Role-Play: The Next Generation of Role-Playing in Urban Space. In von Borries, F., Walz, S. P. & Böttger, M. (eds.) (2007): Space Time Play. Computer Games, Architecture and Urbanism: The Next Level 266-269. Berlin, Birkhäuser.
Jonsson, S., Waern, A., Montola, M. & Stenros, J. (2007): Game Mastering a Pervasive Larp. Experiences from Momentum. In Magerkurth, Carsten & al. (2007): Proceedings of the 4th International Symposium on Pervasive Gaming Applications 31-39. PerGames 2007, June 11.-12. Salzburg, Austria.
Jonsson, S., Montola, M., Stenros, J. & Boss, E. (2007): Five Weeks of Rebellion. Designing Momentum. In Donnis, J., Gade, M. & Thorup, L. (2007): Lifelike 121-128. Copenhagen, Projektgruppen KP07. The book for Knudepunkt 2007. [pdf]
Montola, Markus (2007): Breaking the Invisible Rules. Borderline Role-Playing. In Donnis, J., Gade, M. & Thorup, L. (2007): Lifelike 93-100. Copenhagen, Projektgruppen KP07. The book for Knudepunkt 2007. [pdf]
Stenros, J., Montola, M. & Waern, A. (2007): Post Mortem Interaction. Social Play Modes in Momentum. In Donnis, J., Gade, M. & Thorup, L. (2007): Lifelike 131-145. Copenhagen, Projektgruppen KP07. The book for Knudepunkt 2007. [pdf]
Montola, Markus & Waern, Annika (2006): Ethical and Practical Look at Unaware Game Participation. In Santorineos, Manthos (ed.) (2006): Gaming Realities. A Challenge for Digital Culture 185-193. Mediaterra 2006 Festival, October 6.-8, Athens. Fournos Centre for the Digital Culture.
Jonsson, S., Montola, M., Waern, A. & Ericsson, M. (2006): Prosopopeia: Experiences from a Pervasive Larp. Proceedings DVD of ACM SIGCHI ACE 2006 conference, June 14.-16. West Hollywood, ACM. [ACM]
Montola, Markus & Waern, Annika (2006): Participant Roles in Socially Expanded Games. In Strang, T., Cahill, V. & Quigley, A. (eds.) (2006): Pervasive 2006 Workshop Proceedings 165-173. PerGames 2006 workshop of Pervasive 2006 conference, May 7.-10. University College Dublin. [pdf]
Montola, Markus & Jonsson, Staffan (2006): Prosopopeia. Playing on the Edge of Reality. In Frizon, Thorbiörn & Wrigstad, Tobias (eds.) (2006): Role, Play, Art. Collected Experiences of Role-Playing 85-99. Stockholm, Föreningen Knutpunkt. The Book for Knutpunkt 2006. [pdf]
Montola, Markus (2005): Exploring the Edge of the Magic Circle. Defining Pervasive Games. DAC 2005 conference, December 1.-3. IT University of Copenhagen. [pdf]
Montola, Markus (2005): Designing Goals for Online Role-Players. In de Castell, Suzanne & Jenson, Jennifer (eds.) (2005): Changing Views: Worlds in Play. Proceedings DVD of DiGRA 2005 conference, June 16.-20. Vancouver, Simon Fraser University. [pdf]
Loponen, Mika & Montola, Markus (2004): A Semiotic View on Diegesis Construction. In Montola & Stenros (2004): Beyond Role and Play 39-51. [pdf]
Montola, Markus (2004): Chaotic Role-Playing. Applying the Chaos Model of Organisations for Role-Playing. In Montola & Stenros (2004): Beyond Role and Play 157-164. [pdf, html]
Montola, Markus (2003): Role-Playing as Interactive Construction of Subjective Diegeses. In Gade, Morten, Thorup, Line & Sander, Mikkel (eds.) (2003): As Larp Grows Up. Theory and Methods in Larp 82-89. Copenhagen, Projektgruppen KP03. The book for Knudepunkt 2003. [pdf, html]
Presentations, Lectures and Workshops
Stenros, Jaakko & Montola, Markus, April the 23rd, 2010. Role-Playing Online. Presentation at Knutpunkt 2010, Stockholm.
Montola, Markus, April the 20th, 2010. Positive Negative Experiences of Play. Invited lecture at Mobile Life center, Stockholm.
Stenros, Jaakko & Montola, Markus, April the 17th, 2010. Critical Strategies of Larp. Nordic Larp Talks. Stockholms Stadsteater. [available]
Montola, Markus, April the 8th, 2010. Social Constructionism for Ludology. Games Research Methods seminar. University of Tampere.
Jaakko Stenros & Montola, Markus, April the 6th, 2010. Strange Games. Ambiguous, Embodied, Ephemeral, Uncommercial, Critical. Guest lecture at IT-University of Copenhagen. [available]
Montola, Markus, October the 30th, 2009. Pervasive Games on Streets and Screens. Invited speaker at MIRACLE workshop, Fraunhofer Institute, St Augustin, Germany.
Montola, Markus, September the 29th, 2009. Pervasive Play on Streets and Screens. Invited speaker at Plektrum festival, Tallinn.
Montola, Markus, September the 3rd, 2009. The Bleed Ideal in Role-Playing Games. Panel presentation at DiGRA 2009. Brunel University.
Montola, Markus, May the 15th, 2009. Roolipelikultuurin itseymmärrystä rakentamassa. Guest lecture at University of Tampere.
Montola, Markus, April the 11th, 2009. Role-Playing Theory: What and Why? Presentation at Fastaval, Aarhus.
Korhonen, H., Arrasvuori, J., Montola, M. & Holopainen, J., April the 3rd, 2009. Designing for Playful Experiences. Presentation at Playful Experiences seminar. University of Tampere.
Montola, M., Stenros, J. & Waern, A., March the 24th, 2009. Beyond the Screen: Principles of Pervasive Game Design. Lecture at GDC 2009. [slides]
Montola, Markus, November the 27th, 2008. Pervasiivisten pelien estetiikka. Guest lecture at University of Helsinki, Department of Aesthetics.
Montola, Markus, May the 13th, 2008. "Location" in Location Based Games. Presentation in eLBeS 2008 summit.
Montola, Markus, April the 10th and 11th, 2008. Invited commentator in Breaking the Magic Circle seminar. University of Tampere.
Montola, Markus & Stenros, Jaakko, April the 4th, 2008. Introduction to Pervasive Games: History, Genres and Culture. Presentation in Solmukohta 2008, Nurmijärvi.
Montola, Markus, September the 26th, 2007: The Expressive Power of Role-Playing Games. Presentation in "Character, Player, Game" panel in DiGRA 2007, Tokyo.
Montola, Markus & Stenros, Jaakko, August the 10th, 2007: Pervasiivisten larppien etiikka. Presentation in Ropecon 2007, Espoo.
Montola, Markus & Stenros, Jaakko, June the 11th, 2007: Ethics of Pervasive Games. Tutorial workshop in PerGames 2007, Salzburg.
Montola, Markus & Stenros, Jaakko, February the 16th, 2007: Ethics of Urban Role-Playing. Workshop in Knudepunkt 2007, Copenhagen.
Montola, Markus, September the 5th, 2006: Casual and Pervasive Games in IPerG. Talk in Nokia Games Day 2006, Helsinki.
Montola, Markus, August the 13th, 2006: Pervasive Role-Playing. Presentation in Ropecon 2006, Espoo.
Montola, Markus, March the 30th, 2006: The Invisible Rules of Role-Playing. Presentation in Playing Roles seminar at University of Tampere.
Montola, Markus, December the 15th, 2005: Exploring the Edge of the Magic Circle -- the design challenge of Pervasive Games. Seminar Presentation at University of Stockholm.
Montola, Markus & Stenros, Jaakko, February the 25th, 2005: Applying the Chaos Model of Role-Playing in Larp. Workshop in Knutepunkt 2005, Oslo.
Teaching
Stenros, Jaakko & Montola, Markus, September the 10th -- October the 16th, 2009: Hypermedian analyysi ja lukutaito: Roolipelien tutkimus. Department of Information Studies and Interactive Media, University of Tampere.
Public Project Reports
Montola, M., Stenros, J. & Waern, A. (2007): Design Kit: Pervasive Larp. IPerG Deliverable D5.8. [pdf]
Stenros, J., Montola, M., Waern, A. & Jonsson, S. (2007): Momentum Evaluation Report. IPerG Deliverable D11.8 Appendix C. [pdf]
Montola, M., Waern, A., Kuittinen, J. & Stenros, J. (2006): Ethics of Pervasive Gaming. IPerG Deliverable D5.5. [pdf]
Montola, M., Jäppinen, A., Lahti, J., Lankoski, P., Waern, A. & Holopainen, J. (2006): Pervasive Game Design and Evaluation Guidelines for IPerG Phase Two. IPerG Deliverable D5.4. [pdf]
Montola, M., Waern, A. & Nieuwdorp, E. (2006): The Domain of Pervasive Gaming. IPerG Deliverable D5.3B. [pdf]
Patents
Four patent applications filed by Nokia, in different stages, e.g. Determination of Event of Interest.
Miscellaneous
Montola, Markus (2003): Organisaatio ja johtaminen kyberavaruudessa. Master's Thesis for the University of Helsinki. [pdf]
Montola, Markus (2001): Kuolema Roolipeleissä. In Magus 48. [html]
Additionally, I'm a freelancer having written regularly for Roolipelaaja and irregularly for other Finnish game media.