Activities will be organised and enabled by the display of a multi-screen interactive installation at the Centre for Contemporary Art in Glasgow, which addresses the language of media ("Plastic Video").
Performance
demos: Actors and a director exemplifying and explaining collective creative
practices.
Practical
sessions: Participants’ experiment with the installation translating the
concepts from the performance demos and applying them as metaphors for designing,
editing, exploring participative media.
Discussions:
Invited discussants lead the discussion and reflection.
SCHEDULE of the Manipulate Media Workshop, 7-8 July, Glasgow, CCA, Club Room
7th of July, First day
10:00-10:10 Introduction round and overview of the workshop. We introduce ourselves, participants
introduce themselves
10:10-10:20 Opening
Statement, by organisers. design problems and
trends in ubiquitous media and opportunities provided by performative
development, The Manifesto
10:20-10:50 Critical
Statement by Giorgio De Michelis “On Mixed Objects”
10:50-11:00 Talk
by Professor Irene McAra-McWilliam, Head of Design at the Glasgow School of Art
11:00-12:00 Performance
Demos (in a nearby venue next to CCA)
12:00-12:30 Overview
of the installation
12:30-13:30 Lunch
13:30-15:00 Practical
Session 1
15:00-15:30 Results
and Reflection
15:30-17:00 Practical
Session 2
17:00-17:30 Results
and Reflection
8th of July, Second day
9:30-10:15 Critical
Statement by Matthew
Chalmers “Mixing Media and
Showing Seams”
10:15-12:00
Working Groups on Objects,
interactions and happenings
Topic
A – The blurring of interface and content, authoring also interfaces. The merging
of the content with the situation of its fruition, how will genres, formats
evolve?
Topic
B – Physical activity and spatiality, props and artefacts, sound and
soundtracks
Topic
C – Unusual interfaces and seamful design,
provocation and ambiguity
12:00 -12:30 Plenary discussion of results
12:30-13:30 Lunch
13:30-14:00 Critical
Statement by Barry Brown
14:00-15:30 Working
Groups on Embedding
media texts in the world of participants
Topic
A – Manipulate media for what? Media literacy and learning, games and playful
activities, art and participative media
Topic
B – Emergence of new forms of authorship and participation? visitors,
viewers, readers, spectators, critics, spect-actors,
editors, authors, co-authors
Topic C – The role of “Performance” in exploring future
interactions and environments
15:30 -16:00 Plenary discussion of results
16:00-17:00 Conclusions
and future work including: What can performative
development mean?
DESCRIPTION
OF SESSIONS
Performance Demo
The performance demo will introduce ways of
devising creative work with groups of people by exemplifying styles of
directing improvisation in some specific theatre traditions. Practical attempts
in orchestrating collective action around or through the objects of design, or
in the applied arts in general, can benefit enormously from the practical
skills developed in theatre work, for: exploiting the imposition of 'good'
constraints, limiting senses, using technology or props, relying on the design
of space, lights or projections as a stage set, and achieving the development
of narratives by contributions from multiple originators.
Practical Sessions
The contents of the demo will be applied both as
conceptual devices and as a guide to some collective creative tasks (or
assignments). These will aim to provide structured collective activities in
order to research on the role of performance and the mediating function of the
objects of design in the workshop. The list below exemplifies exercises that
will be prepared based on specific features of the installation or on objects
for design brought in by participants, and according to specific principles
from the demo in devising collective action:
- do
multiple tasks at the same time,
- research
on the conflicts arising when “doing and talking”,
- Johnston’s fairy exercise with some
participant being embodied by a medium,
- using a
rituals leading to a happening in which mediating features work as a
- lead, or “evoking”
events, or “healing” practices,
- the
confession and the interrogatory exercises,
- the speaking and animated wallpapers.
This is an example list. The exercises need to be
designed also according to how the installation will work. Possible features of
the exercises/tasks/assignments in the practical sessions:
1) They are inspired by the practice of Johnston, Boal’s and Wright’s theatre in how goals are set, action
constrained, participants directed, and situations created,
2) Each task will have an introductory part, and will
be run in more than one version, in order to provide more opportunities for
discovery and the possibility to learn through comparisons. Alternative
versions of the same task are meant to exemplify different alternatives in
constraining a task, different ways of using technology or media in the same
task, with different speeds or rhythms, with different events scheduled in
between, or with different roles assigned to or taken by participants,
3) During the afternoon of practical sessions there
will be between 3 and 6
tasks, not considering the number of alternative versions
(but more tasks than those that will actually be done can be prepared),
4) They will engage three of four groups of
participants either working at the same tasks or different tasks in parallel,
5) Tasks will put into use selected part of
the installation or objects brought in by participants.
Working Groups
The 30 participants (including organisers and
discussants) are divided into 3 groups each on a topic (Topic A, B, C). The
working groups elaborate the topic and present the results in a plenary
session.