2-4 August 2005 Mart, Museum of Modern Art of Trento and Rovereto, Italy
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exhibition
August 2-5, 2006
Mart Rovereto
The exhibition is open for the public 2nd-5th of August 2006 at Mart Rovereto Corso Bettini 43 Rovereto TN
Dowload PDF flyer

Program for PD Conference attendees of the 3rd of August in PDF , for this please register to PDC2006

Still Life II, Stijn Ossevoort
Still Life is a response to both visible and non-visible space. It contains three blank canvasses, which respond to external stimuli. As a spectator walks past, lights appear from behind the canvasses which follow the spectators movements; in addition if you are using a mobile phone the lights start to pulsate indicating the perceived change in the electromagnetic spectrum. This way the pieces react to both visible and invisible stimuli generating a light movement, which is continued from one to the next canvas.
The installation contains not only movement sensors but can also be aware of sound and gusts of air such as spectators blowing against the pieces. This will enable spectators to become a true spect-actors and co-authors of the installation.
artist page

Water Bowls Victoria Vesna
Four water bowls reflect different aspect of water related to our connected human condition. Some of the most common metaphors of water such as the reflection of the moon, a drop of water, sound of water and oil and water are revisited using some of the latest scientific observations as the source. All bowls are half empty/full except for the oil bowl that is filled to the brim. Moon and Sound are locally interactive and Drop and Oil are interactive both locally and remotely, emphasizing the global connectivity of water/human systems, beyond borders.
artist page

One's Walk, Experientiae-Electricae
One's walk rhythm suit is captures the rhythm of its user's path and transforms it into a rhythmic sound diffused in the same collar of the suit. One's walk puts a rhythmic emphasis on the act of walking in a urban environment order to highlight the consciousness of our body movements in a meditative way. It is a urban outfit that creates an environment for its user dissociating him from the outside world. It is conceived as environmental clothing, a second skin that allows us to control our relationship to our urban environment by creating a sonic cocoon with our own rhythm. The prototype is fully made of fabric and conductive yarns it only has electronic embedded in the collar that can be taken out for washing. The aesthetics refuses the tech aspect therefore technology stays invisible on this prototype.
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E-Spark, Plancton
The creatures, modelled as a real existing specie of plankton, appear as three-dimensional shapes pulsating and fluctuating with movements similar to the real plankton, animated by social behaviour visually similar to swarm formations. create an environment where apparently living artificial beings develops behavior and absorbs language from the people visiting the installation and try to dialog with them. In the installation, three-dimensional "digital creatures" move inside a "real-virtual hybrid world" projected on a wall screen.
In front of the screen, the visitors can interact through gestures and voice. The creatures are equipped with "sensors" that make them able to see and listen to the visitors, and with an "artificial brain" allowing them capable to process visual and sound information, to control the movements, to learn words by the visitors and to produce vocalizations. The "eye" is attached to a video-camera that captures the shadow of the visitors projected over the screen. The "ear" is attached to a microphone where the visitor can speaks. The brain of the creature is built using associative memory and neural networks, the base of learning capabilities.
artist page

Pegaso3, Gruppo Làbun
Based on the sculpture Pegaso by Paolo Minoli, the installation makes use of sound and colored lights in order to define an artificial environment that can be modified by visitors using gestures. Gruppo Làbun, made up of Vincenzo D'Angelo, Stefano Fumagalli and Alessandro Perini, is an Italian trio interested in research in the field of electronic and contemporary music, especially in establishing relationships between music and other artistic disciplines. This paper provides a description of Pegaso3, an interactive multimedia installation by Gruppo Làbun, based on the sculpture Pegaso by Paolo Minoli. The installation makes use of sound and colored lights in order to define an artificial environment that can be modified by visitors. As a matter of fact, people can navigate the boundaries between space and light and sound simply by interacting with three theremins (i. e. antennas used as musical instruments, invented in the beginning of the 20th century). The environment defined by users' interaction surrounds both the audience and the sculpture, with coherent reference to Minoli's idea about the interaction of sculptural works with the landscape, expanding the potentials of this relationship.
in collaboration with Conservatorio di Musica di Como and CASAPERLARTE - fondazione paolo minoli

artist page

Time Translations, Nell Breyer
Places cameras by "human traffic" to capture movements of passers-by. The live video footage is processed and juxtaposed with pedestrian movement recorded seconds, minutes or days before, and finally projected back beside the human traffic. "Time Translations" is an interactive video installation originally designed for the World Financial Center's Southern Pedestrian Bridge in New York, beside Ground Zero. The installation was commissioned and produced by the World Financial Center Arts & Events and ran continually from May through October of 2005.
The work uses multiple cameras and computers to stream pedestrian movements to video projectors and plasma monitors spanning two portions of a 200+ foot long bridge. The resulting real time visualizations capture specific patterns of the daily urban commute through the World Financial Center (WFC). The artwork experiments with folding live motion into architectural surroundings - drawing a kinetic history for a unique site. artist page

The Sine Wave Orchestra
The Sine Wave Orchestra is a participatory sound project by crowds of visitors. Each participant plays a sine wave with a device equipped with an individual speaker creating a collective sound performance in a public open space. Sine wave is played by a device equipped with an individual speaker brought by each participant. Participants may bring any kinds of device that can produce a sine wave, such as laptop PCs, synthesizers, analog oscillators, loudspeaker equipped iPods, PDAs or mobile phones. The volume of a sine wave should be the same grade as people's voice. The frequency of a sine wave has no limitation. Those devices must work with battery.
We also plan to prepare devices that can produce a sine wave for those who do not have these kinds of device. The number of the devices that we prepare is about 50.
Performance as a special event on the 3rd of August 2006 at 16:30 by the entrance of the MART Rovereto. Dowload PDF flyer
artist page

Reaction Machine, Jonas Hielscher
Jonas Hielscher and Klaas Jan Mollema Reaction Machine. Visitors see themselves looking at another person on the television screen, they also record a video of themselves by turning a handle. The video is mirrored and used for subsequent visitors. Plays with the intimate field of tension between the people. Balance of power, personal input and connecting old and new technology are all part of this experience. Reaction Machine is an open system, in which the visitor's reaction determines the art work.
artist page

SwarmSketch, Peter Edmunds
SwarmSketch is an online participatory art system where users can participate in the drawing of a collective sketch. By strictly limiting the agency of each individual user an original aesthetic has emerged. The project is available at http://swarmsketch.com. While SwarmSketch is a participatory piece, it is intended solely for use on the internet The work is displayed as a series of completed sketches to showcase the participatory process that has been happening online over the last 6 months. High quality prints of completed sketches, will be hung on a plain wall. Accompanying each sketch will be a dvd with animations of the creation of sketches line by line. artist page
Frequent Traveller, Susanne Schuricht
freequent traveller (sushu.de/free) is an interactive installation by the Berlin based artist Susanne Schuricht. The interface consists of a hammock, whose movement is tracked by a custom-made hardware interface. While relaxing in the hammock, you animate text on a projection sail by your motion. The dynamics of these visuals depend on the motion of the hammock. The texts are about mobility, home and identity. This project was developed in collaboration with Tobias Schmidt as programmer. I also want to thank Ralph Schoenfeld and Reinhard Ludwig. artist page

[my|your|our suitcase], Daria Loi
This work is a collaborative platform which involves visitors/viewers in active relationships and co-authorship engagements. Participants are invited to enter the space delimited by a suitcase where to explore, modify, play, touch, smell, listen, keep, place and read on multimodal levels a range of 'texts'. artist page

Aurora Borealis, NeonAlbers, Mobile Interaction VTT
In Aurora Borealis by Juha Kela, Pekka Ala-Siuru and Sanna Kallio, visitors can select a light color by performing a certain gesture with the control device and control its intensity by tilting the device. The selection of color is presented to the user with audiovisual indication. The control target is a tube shaped RGB light projector. By using gestures and tilting, a user can individually control Red, Green and Blue color intensity levels of light projector. In addition, each color is connected to the kindred ambient sounds. Thereby, controlling lights provides a user with a non-ordinary way to express themself as well as a multi-sensory experience.


Pekka Ala-Siuru's NeonAlbers is an interactive artwork for the home constructed with light and sound level sensors and two wall displays. As homage to Bauhaus teacher and artist Josef Albers, the artwork reflects different color squares based on the sound and light level of the environment. artist page
Martin Mairinger, USED Clothing
In a "second-hand-shop" people can bring and exchange clothes and add content to them. So a virtual library is created for each single garment and people can look up who had their stuff and the content each owner added. This is realized by attaching RFID transponders to the garments and a special web application. USED Clothing was realized in cooperation with the Ars Electronica FutureLab during an artist-in-residence programme.